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- AT - The Billion-Edge Open Social Graph
- BLUE - A generic build-system crafted entirely in Guile
- Bevy Engine BOF - Demo and chat
- Breaking architecture barriers - Running x86 games on ARM
- Building a minimal cross-platform terminal UI library
- Capability Based Security in Redox
- Closing the Loop - A Self-Learning Compiler for AI Accelerators
- Crystal - A language for humans and computers
- Decentralized Public Broadcast with Streamplace
- Leveling Up OpenXR - New Extensions, Better Workflows, and Advances in Open-Source Gaming
- Multimodal support in llama.cpp - Achievements and Future Directions
- Porting game engine renderer to Vulkan as an absolute beginner
- Radicle - Local-First Code Collaboration
- Single-source cross-platform GPU LLM inference with Slang and Rust
- SlimeVR Full Body Tracking
- Teamtype - multiplayer mode for your text editor – towards a Collaborative Editing Protocol
- The joys and horrors of NES dynamic recompilation
- The state of Open Source XR - Monado and beyond
- Vulkan API for Machine Learning - Competing with CUDA and ROCm in llama.cpp
- Writing axle OS's desktop compositor
- Zero to matmul with the ET-SoC-1
- skiftOS - Building a microkernel-based operating system from the ground up
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Notes · Other Peoples' Talks
Notes taken while watching talks by other people.