Notes · Other Peoples' Talks · FOSDEM 2026 · Leveling Up OpenXR - New Extensions, Better Workflows, and Advances in Open-Source Gaming
https://fosdem.org/2026/schedule/event/MMTW7N-openxr-advances-open-source-gaming/
- Latest news on the OpenXR side of things
- Updates on what Collabora is doing with Monado
- Collabora:
- Main maintainers of OpenXR
- Working with Khronos for many years
- Making FOSS work for Fortune 500 customers for 20 years
- Spatial entities, extensions:
- Persistent points in physical spaces
- Basis for scene understanding and spatial reasoning
- Standardised tracking for QR/Aruco/April codes
- Discover and correlate entities across sessions
- Util extensions for persisting and unpersisting
- Identifying planes with semantics (wall, table, etc)
- Multi-app
- Being worked on extensively
- Not published
- Have multiple apps interact spatially, and render correctly againts each other (occlusion, cross-lighting, etc)
- MR games + desktop tools
- Best-practices validation layers
- Best-practices validation layer for problematic API usage
- Technically valid, but suboptimal patterns that cause performance/cross-runtim eissues
- Early warnings during development
- Improving portability + runtime consistency across XR platforms
- Helps developers create more robust XR apps
- Tutorial project
- Step-by-step guide for building an OpenXR app from setup to advanced features
- Practical instructions, sample code, downloadable examples
- Core topics: instance/session creation, graphics integration, input/interactions/extensions
- Teaching OpenXR fundamentals
- OpenXR compliance boundary only covers the OpenXR API + implementations - not game engines
- Adding more transparency
- Putting together matrices: Runtime Support Matrix and Client Support Matrix/Middleware Support Matrix
- Monado is the first fully-conformant open-source OpenXR implementation
- Across all three platforms
- It's a XR laboratory that allows you to test code without vendor black boxes/high costs
- Headset makers can use it to enable thei rhardware
- It's also accessible for academic research
- Monado 25.1.0
- Async for non-blocking spatial queries
- Hand-tracking data support
- Native Linux drivers for Pico 4 Ultra / Xreal Air 2 Ultra
- Google Cardboard capture
- Godot
- Native Vulkan renderer optimiesd for low-latency
- In-headset engine for edit+build entirely within VR
- Integration funded by Khronos
- Improves consistency, implements spatial entities, a bunch of other cool things
- LOVR
- More features, including new render models
- Nvidia CloudXR support
- More recent OpenXR feature support coming
- Maintainer has also joined Khronos
- StereoKit
- Contact Collabora if you're working on cool hardware or want a job
- Question: What is the process to update the matrix?
- Runtime is run against the validation tests
- Middleware is self-report, good-faith, not checked
- Question: Can users check for compliance of their software against a device?
- No easy way without a device rn