jc3vr
Contents
jc3vr is a total VR conversion of Just Cause 3. It implements real stereo rendering, work-in-progress motion controls, UI adaptations, and more. I have been trying to bring JC3 to VR since 2016; finally, I have what I need to see my vision through to completion.
Related tooling includes jc3boot, which starts Just Cause 3 in a state suitable for development. jc3vr is also the primary consumer of pyxis, which provides the project with comfortable Rust representations of the game's state.
Media
philpax@philpax.me
managed to get Just Cause 3 running in first person last night and I wish they'd shipped this with the game just watching this makes me want to hop in and drive around for an hour again
philpax@philpax.me
eight months of tooling improvements later, I present Just Cause 3 in true, native stereo (cross-eyed for viewing) my VR mod will happen yet ^_^
philpax@philpax.me
well, now that I know there's interest, I guess it doesn't hurt to post in-progress clips fully-IKed, motion-controlled, independent aiming #jc3vr
philpax@philpax.me
grapple and hand gestures works a treat, too #jc3vr (older video)
philpax@philpax.me
to help debug #jc3vr, I record traces that contain logs + all body pose information + etc before I went to sleep last night, I idly asked Claude about a way to visualise these traces; I woke up this morning, and it had written an exporter to @rerun.io overnight
philpax@philpax.me
an explosion to remember #jc3vr (veteran JC3 players may remember the game, by default, does not let you use an independent weapon per hand)
philpax@philpax.me
recent progress clips i forgor to post. all three of these are new to the game - they're not in the base game in any form #jc3vr 1. pulling off and holding car doors; I've since tweaked hand strength so that carrying a door is trivial 2. WIP drivebys 3. climbing a bus, Boneworks-style
philpax@philpax.me
an explosive gate-opening #jc3vr
philpax@philpax.me
real virtual flight controls! #jc3vr